Magic gone very wrong.
Jul. 28th, 2014 04:28 pmFrom the time Morgana took on her first apprentice, Morganians and Merlinians have fought each other. The Grimhold didn't start the conflict, it simply upped the stakes.
For Maxim Horvath, there's a definite air of the endless repetition of history as he trades plasma bolts with another Morganian sorcerer. This time there are two of them, one to distract him while the other works at some ritual he hasn't quite puzzled out yet, but knowing Morganians it's bound to be trouble for him if they complete it. It's taken time to track them here, to the empty cargo hold of a decaying freighter ship. The docks this rusting hulk sits at are quiet at night, even though it's an ideal place for shady doings. Maybe the sorcerers have scared away all the usual drug dealers and homeless vagabonds. Or maybe they have the sense of self-preservation to avoid a decommissioned ship that crackles with dark electricity.
He's slow on his feet, these days, but he's been at this game longer than any Morganian left alive. When he falters, it's an act, and the underhanded spell he throws while his opponent is gloating slams the man against the metal wall with a sickening thud. Horvath winces, but this is the price of a sorcery battle, and there are big things at stake, here. Already inside the Morganian pentacle, the very air seems to be warping and it hurts to even look too long at it. Violently interrupting the ritual now could be even more dangerous than whatever their end goal originally was, so instead Horvath hobbles close and cuts through to the remaining sorcerer with the power of his own voice, magically amplified. "This ends now. Back down, before I have to-"
Even that distraction, it seems, was too much. The Morganian in the pentacle twitches at the first words, startled, then gives Horvath a momentary look of sheer panic. His concentration is already broken, and it's too late. That much becomes pretty clear when the Morganian's head begins to stretch and twist, roughly five seconds before the spellwork implodes. The shockwave flings Horvath backwards, and the entire hull of the ship bows and dents outward with a warning creak. Of the Morganian, there's not much left at all, but the pentacle etched into the metal floor is not empty...
For Maxim Horvath, there's a definite air of the endless repetition of history as he trades plasma bolts with another Morganian sorcerer. This time there are two of them, one to distract him while the other works at some ritual he hasn't quite puzzled out yet, but knowing Morganians it's bound to be trouble for him if they complete it. It's taken time to track them here, to the empty cargo hold of a decaying freighter ship. The docks this rusting hulk sits at are quiet at night, even though it's an ideal place for shady doings. Maybe the sorcerers have scared away all the usual drug dealers and homeless vagabonds. Or maybe they have the sense of self-preservation to avoid a decommissioned ship that crackles with dark electricity.
He's slow on his feet, these days, but he's been at this game longer than any Morganian left alive. When he falters, it's an act, and the underhanded spell he throws while his opponent is gloating slams the man against the metal wall with a sickening thud. Horvath winces, but this is the price of a sorcery battle, and there are big things at stake, here. Already inside the Morganian pentacle, the very air seems to be warping and it hurts to even look too long at it. Violently interrupting the ritual now could be even more dangerous than whatever their end goal originally was, so instead Horvath hobbles close and cuts through to the remaining sorcerer with the power of his own voice, magically amplified. "This ends now. Back down, before I have to-"
Even that distraction, it seems, was too much. The Morganian in the pentacle twitches at the first words, startled, then gives Horvath a momentary look of sheer panic. His concentration is already broken, and it's too late. That much becomes pretty clear when the Morganian's head begins to stretch and twist, roughly five seconds before the spellwork implodes. The shockwave flings Horvath backwards, and the entire hull of the ship bows and dents outward with a warning creak. Of the Morganian, there's not much left at all, but the pentacle etched into the metal floor is not empty...
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Date: 2014-08-12 04:48 am (UTC)"Yeah, I know... Or I think I knew, actually, since things are different here but..." Determined expression on his face, Dave takes a few steps closer too, and rests a hand on Balthazar's shoulder. He feels a bit silly for saying this, but after what happened in his own world, he won't let his master confront anything alone again. "If she is in the Grimhold in this world too, then I promise we can also rescue her here."
That hopefully gives him some hope and brightens up the mood. He turns to Horvath next, looking a bit sheepish. "Can you-- do you have energy to teleport us all? Because I'm... kiiiinda learning the details for that one still." He can teleport himself just fine, but taking people with him? That's a bit harder.
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Date: 2014-08-12 11:14 pm (UTC)The allusion to Veronica makes him turn his face away, though, and swallow hard. Dave probably should have thought of that; if he's afraid hinting about her would affect Balthazar, there's no telling what effect it might have on Horvath, too. He just gives a slow nod and a deep breath, though, pulling himself together by necessity as he always has. "My home. I think I can just manage that, yes." He's glad they're all physically connected, for the moment, as it makes things just a little easier. Bracing himself slightly, he lifts the hand holding the cane in a sweeping gesture, the grim, rusty hold of the old cargo ship dissolving around them.
It takes a moment to adjust the wards for Dave, but the teleport lands them in a much cozier setting, some kind of library with a dim vaulted ceiling, but warm floor lamps and cozy chairs scattered around. The furniture is much like Horvath himself; sturdy, well-cushioned, and antique. Old oriental carpets and a few antique desks are around, too, the latter covered in papers and books and other odds and ends. The bookshelves are tall, both along the wall and free-standing, stretching into aisles too dark to see down. It's comfortably warm, cozy, and very much lived-in even if it does look more like a wealthy eccentric's library than a normal home.
There are also no windows whatsoever, and hints of brick or tile on the wall above the shelves. Something about the dimensions of the place would be very familiar to somebody who spends time in an old subway turn-around.
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Date: 2014-08-13 05:21 pm (UTC)He searches the young man's eyes briefly, quietly touched by the mixture of compassion and determination--yes, he can definitely see this kid as a good Merlinian--and smiles. "I think...I'm honored to meet you. And thank you."
He's cognizant of how the comment about Veronica might affect Horvath, though, and when he turns away, it's to put a hand on his old friend's shoulder. "You do the teleport, I'll make the tea?"
He's only been to Horvath's lair a half dozen times (and he does think of it as a lair; this version of Maxim is strangely draconic in a way that's both charming and reassuring), but he knows which way the kitchen is, and he's comfortable enough. "The poor cats. They won't know what to do with two guests at the same time, will they?"
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Date: 2014-08-15 03:33 am (UTC)It's the sudden pull of the teleporting spell that makes him snap out of it. Having teleported before, there are no silly shocking effects, just a shake of his head to get his mind back on track again. A quick look around definitely tells Dave this is Horvath's place, but one thing catches his attention the most: the bookshelves. They're surrounded by books and his little nerdy heart must allow himself to take a closer look, a hand resting on the spines of the book as he watches with wonder.
He should mention how he prefers coffee to tea, but that question of Balthazar was left forgotten on the ship. Right now, there's another subject he has to comment on.
"Cats? Oooh boy. Nnno, no, I don't think they'll appreciate a guest that smells like a dog."
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Date: 2014-08-16 01:36 am (UTC)He limps to the nearest chair, though, and sinks into it gratefully. He's going to be sore for days, from that fight, and Balthazar did say he'd make the tea. "Why... don't you sit, boy..." The way Dave is looking at his books hasn't escaped Horvath's notice.
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Date: 2014-08-16 06:53 pm (UTC)Breaking into a faint smile, he adds to Dave, "These cats have never seen a dog in their lives. They won't care. I have one of each at home, anyway."
He moves toward the kitchen, pauses to shed his coat and hat on a desk, and vanishes into the next room. He is still within earshot, though. "Anybody hungry? There are apples and crackers..."
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Date: 2014-08-19 03:41 am (UTC)A home and dogs. Does this Balthazar actually have a life? Such a difference. Even in his own world with Veronica and all, things are taking time to get back to normal.
"Just... coffee is fine." He doesn't think he could eat anything right now. Hands going to the pockets of his jeans, he turns to look at Horvath with all the awkwardness he's capable of (and that's a lot coming from Dave).
"Ah, I-- I'm just fine over here. Yeah." Differences or not, the sight of Horvath gets on his nerves - no way he's getting closer. How is he even supposed to make conversation with an alternative version of the man who tried to kill him? "...you have a great collection here."
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Date: 2014-08-19 11:09 am (UTC)While the Prime Merlininan slouches nervously by the bookshelf, Horvath slumps deeper into hi chair, hands folded loosely over the dragon head of his cane. With his greater weight, less severe grooming, and penchant for waistcoats, he looks more like a professor. A very tired one, at the moment. "...Thank you. The longer one lives, the more one seems to acquire... things. Eventually you have to either chuck it all out or find a place to put it all, and who can bear to throw away good books?" The smile is deliberately gentle. He can tell he's making the boy nervous, and he feels badly for that, but he's not sure what he can do about it.
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Date: 2014-08-27 01:29 am (UTC)There's a soft chuckle from the kitchen, and the sound of clanking dishes. Balthazar is still well within earshot, in the other room, but he comes back out a moment later (after putting on the kettle and starting up the coffee pot) with an aspirin bottle and a cup of water for Horvath. "You really trust the little white pebbles these newfangled doctors try to sell you these days? Whatever happened to a nice willow-bark tea?"
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Date: 2014-08-29 12:54 am (UTC)His finger brush the spines again, the smell of old books helping him to calm down a bit, but when Balthazar returns and comments on Horvath's usual preference of medicine... welp. This young scientist doesn't like what he's hearing. He arches an eyebrow at both men.
"What's wrong with pills and doctors?"
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Date: 2014-08-29 02:30 pm (UTC)He gives Balthazar a mild raised eyebrow, opening the aspirin bottle and popping a few with the water. "But I'm not so out of touch to turn up my nose at modern pharmacology. These are stronger. Pills are fine, as long as you understand what's in them. Doctors, on the other hand..." He makes a face. Merlin's immortality spell seems to ward off most common illnesses. Horvath hasn't seen a doctor in decades, and doesn't intend to see one any time soon.